I’m a narrative-focused game developer, which means my ultimate goal is to produce exciting, emotionally fulfilling gameplay moments. Whether planning new features or bringing ideas to life with cutting-edge software, my work tends to gravitate toward story-focused projects that engage players on a personal level.
I’ve worked with proprietary tools (at Telltale; Ready At Dawn) and industry-standard tools (Unreal; Maya) on content ranging from original IP (Lone Echo II) to franchises beloved around the world (Guardians of the Galaxy; Game of Thrones).
My professional journey has taken me from testing games and assisting the production of writers’ rooms to writing dialogue for a dramatic space adventure game; to prototyping new modes of character interaction in VR; and ultimately to collaborating with studio leadership on the development of new original IP.
I’m always open to talk shop, so if you’d like to chat or see the latest version of my resume, please feel free to reach out!